The game flops between a 2D view at the base where Robbie cleans, feeds, and builds Toriko's glass terrarium home and a top-down view for dungeon crawling. Once they stabilize her, Robbie and factoryAI swear to keep her safe by braving the wilds, gathering resources, and crafting helpful tools, while also trying to revert the effects of the fungus and maybe even wipe it out at the source. This environment makes it nearly impossible for humans to survive but despite these odds, the pair of electronic beings discover a dying girl that they later name Toriko. From here the game feeds us details of its decrepit world, one that's been overrun by a deadly fungus, warping the creatures over hundreds, maybe thousands of years. Void Terrarium puts players in control of Robbie, a small robot who stumbles into an oddly chipper AI called factoryAI. After about twenty hours with Void Terrarium, I still feel incredibly compelled to keep playing, pushing forward just to see what will become of this frail being. What I discovered was that Void Terrarium is actually a dungeon crawler in the vein of the Mystery Dungeon series with a virtual pet element running in the background, all wrapped up in this desperate attempt to care for possibly the last human in a dead world. I wasn't quite sure what it was about or what sort of game it was, I only knew that it looked like a bleak narrative judging by the trailers, featuring the struggles of a small girl. Sporting one of the most confusing computer-speak titles I've ever seen, Void Terrarium is a game that surprised me.
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